Physics for Game Developers: Science, math, and code for realistic effects
Enrich your game's experience with physics-based realism
Physics for Game Developers: Science, math, and code for realistic effects
Nº de artículo: 58835298

Physics for Game Developers: Science, math, and code for realistic effects

Nº de artículo: 58835298

CLP 41887

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What Stands Out

Comprehensive Approach
Integrates science, math, and coding to provide game developers with essential knowledge for implementing realistic physics effects, ensuring a holistic understanding suitable for both newcomers and seasoned professionals.
Updated Content
Second edition features enhanced examples and code snippets that reflect current industry practices, helping developers stay relevant and effectively apply modern physics simulations in their games.
Practical Applications
Focuses on real-world applications of physics in gaming, equipping developers with tools to solve common challenges, thus elevating the quality and realism of their game design projects.

Detalles de producto

Get the Second Edition of Physics for Game Developers at Ubuy Chile. Explore science, math, and code for realistic effects in gaming. Shop now!
  • Enrich your game's realism with physics principles applicable to game development
  • Learn about collisions, explosions, sound, projectiles, and other effects used in various gaming platforms
  • Discover how to utilize sensors like accelerometers and optical tracking devices
  • Develop your own solutions with technical background, formulas, and code examples
  • Refresh your knowledge of classical mechanics, kinematics, force, kinetics, and collision response
  • Enhance your games with digital physics using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
Publisher O'Reilly Media
Publication date May 28, 2013
Edition 2nd
Language English
Print length 575 pages
ISBN-10 9781449392512
ISBN-13 978-1449392512
Item Weight 1.96 pounds (890 grams)
Dimensions 7 x 1.2 x 9.19 inches (17.8 x 3 x 23.3 cm)

Who Should Buy?

Suitable For
  • Aspiring Game Developers

    Perfect for beginners wanting to incorporate physics into game design using practical math and coding techniques.

  • Educators in Game Design

    A great resource for teaching physics concepts in interactive game development courses, enhancing students' learning experience.

  • Experienced Programmers

    Useful for seasoned developers needing to refresh or deepen their understanding of physics applications in gaming.

Not Suitable For
  • Casual Gamers

    Not suitable for players looking for entertainment rather than learning technical aspects of game physics.

DESCRIPCIÓN DEL PRODUCTO

Physics for Game Developers: Science, math, and code for realistic effects

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  • Pregunta: ¿Cómo comprar Physics for Game Developers: Science, math, and code en línea desde Ubuy?

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  • Pregunta: ¿Está Physics for Game Developers: Science, math, and code disponible para comprar en línea en Chile?

    Respuesta: Sí, en Ubuy Chile, este producto está disponible para que lo compre a un precio razonable.. El Physics for Game Developers: Science, math, and code no está disponible localmente, pero puede confiar en nosotros con nuestros servicios de envío exprés.
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3D Graphics Editorial Review

"Physics for Game Developers: Science, math, and code for realistic effects" is an excellent resource for game developers looking to understand the core concepts of physics and how they apply to game development. The book provides a solid foundation for those who may not be experts in physics, allowing them to grasp the most important aspects for simulation effects. One of the standout features of the book is its ability to explain complex physics topics without overwhelming the reader with excessive detail. The author's concise and clear writing style makes it easy to understand and implement the physics concepts discussed. However, it is worth noting that the book may not be suitable for those with limited mathematical knowledge. Some readers have mentioned that a strong understanding of calculus is necessary to fully benefit from the book. Additionally, a few readers have expressed disappointment in the limited coverage of certain topics, such as MEMS, which only focuses on accelerometers. Overall, "Physics for Game Developers: Science, math, and code for realistic effects" is a highly recommended resource for game developers who want to enhance their understanding of physics in game development. Despite its dense information and potential limitations for those lacking math skills, the book has received praise for its practical application and ability to help readers implement physics in their game engines.

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ventajas

  • Provides a solid foundation for understanding physics in game development
  • Clear and concise writing style
  • Practical application of physics concepts

Contras

  • Requires a strong understanding of calculus and mathematics

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