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Decision Games Land Without End - The Barbarossa Campaign, 1941 New
Decision Games Land Without End - The Barbarossa Campaign, 1941 New
Land Without End: The Barbarossa Campaign, 1941 is a low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941.
Decision Games Land Without End - The Barbarossa Campaign, 1941 New
Item #: 85275569

Decision Games Land Without End - The Barbarossa Campaign, 1941 New

Item #: 85275569

CLP 78231

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Land Without End: The Barbarossa Campaign, 1941 is a low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941.
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What Stands Out

Historical Accuracy
Detailed representation of the 1941 Barbarossa campaign, providing players with a faithful tactical experience rooted in real-world events, enhancing educational value and immersion.
Strategic Depth
Offers complex decision-making scenarios that challenge players to think critically and strategically, ensuring prolonged engagement and replayability for wargame enthusiasts.
Quality Components
High-quality game materials and design enhance durability and aesthetic appeal, making it an excellent addition to any gamer's collection and ensuring longevity in play.

Product Details

Shop Decision Games Land Without End - The Barbarossa Campaign, 1941 New online at a best price in Chile. 41760459
  • Land Without End: The Barbarossa Campaign, 1941 is a two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. The German player is on the offensive, attempting to win the game by rapidly seizing key cities. The Soviet player is primarily on the defensive, but the situation also requires he prosecute counterattacks throughout much of the game.Game play encompasses the period that began with the Germans launching their attack on 22 June 1941, and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objectives. The game may end sooner than the historic termination time if the German player is able to advance so quickly he causes the overall political, socio-economic and military collapse of the Soviet Union.Each hexagon on the map represents approximately 20 miles (32 km) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with Axis-satellite and Soviet corps (and one army) of various types. The effects of the general air superiority enjoyed by the Germans throughout the campaign are built into the movement and combat rules. Each game turn represents one week.Players familiar with other strategic-level east front designs will note the unique aspects of LWE lie in its rules governing the treatment of supply, the capture of Moscow, and the Stalin line.Contents:• Rules booklet• Player Aid cards• 700 Die cut counters• 1 34” x 22” Map• 1 Die• Storage bags2 inch box
Game typeStrategy Games
Min players2
Minimum recommended age12 Up
BrandDecision Games
Piece count700
MaterialPaper
Items includedRules booklet\nPlayer Aid cards\n700 Die cut counters\n1 34\" x 22\" Map\n1 Die\nStorage bags
Color""
Height9 in (22.9 cm)
Edition year1941
Item Weight2 lbs (910 grams)

Who Should Buy?

Suitable For
  • History Enthusiasts

    Ideal for those passionate about WWII history and who enjoy exploring the strategic intricacies of the Barbarossa campaign.

  • Board Game Fans

    Perfect for board game collectors and players seeking unique, engaging war strategy games with historical contexts.

  • Strategy Gamers

    Excellent choice for players who appreciate detailed strategy mechanics and tactical decision-making in a historical setting.

Not Suitable For
  • Casual Players

    Not suited for casual gamers preferring quick, simple games without extensive rules or strategic complexity.

  • Non-History Buffs

    May not appeal to those uninterested in WWII history or military strategy, who might find the theme unengaging.

  • Solo Gamers

    Less ideal for individuals seeking primarily solo gameplay experiences, as the game is designed for group play.

Product Description

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Customer Questions & Answers

  • Question: What is the main objective of the German player in the game?

    Answer: The German player aims to conquer the Soviet Union by rapidly seizing key cities.
  • Question: What period does the gameplay encompass?

    Answer: The game covers the time from June 22, 1941, to December 7, 1941.
  • Question: What are some unique aspects of the game in terms of rules?

    Answer: Unique aspects include rules governing supply, the capture of Moscow, and the Stalin line.

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